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is a series of
science fantasy Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientif ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. The series is notable for its emphasis on open world exploration,
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises.


Development

The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include '' Final Fantasy'' and '' Final Fantasy II''. At a time when
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's Game Boy was becoming popular worldwide due to the puzzle game '' Tetris'', then-Square president
Masashi Miyamoto is a Japanese investor and businessman best known as the founder of the video game developer Square (video game company), Square. Miyamoto graduated from Waseda University in 1983, and joined his father's Electric power industry, electric power c ...
requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, thus making ''Makai Toushi Sa·Ga'', later released in North America as '' The Final Fantasy Legend'', the company's first handheld title. The gameplay was designed to be difficult, described by Kawazu as the main difference between the ''SaGa'' and ''Final Fantasy'' series. The character illustrations in all the games in the ''SaGa'' series were done by Tomomi Kobayashi, who has also done the illustrations for the
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
'' Granado Espada''. Although it has been a long-running series, as of 2008, none of the ten production teams at Square Enix is assigned to the franchise. Akitoshi Kawazu and Production Team 2 are devoted to the '' Final Fantasy Crystal Chronicles'' series.


Common elements

The ''SaGa'' series emphasizes nonlinear gameplay and open world exploration, with its open-ended branching plot and free style of character development separating it from the more linear ''Final Fantasy'' series, which was ahead of its time Like the ''Final Fantasy'' series, however, the story in each ''SaGa'' share little to no continuity to one another. The ''SaGa'' series is also considered a successor to '' Final Fantasy II'', which introduced a more open-ended activity-based progression system that was abandoned by later ''Final Fantasy'' games but embraced by '' Makai Toushi SaGa'' (''The Final Fantasy Legend''), which expanded it with weapons that shatter with repeated use and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The early games in the series also feature some common gameplay elements and themes first established in ''Final Fantasy'', such as
random enemy encounters A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
, but most of these disappear with the ''Romancing SaGa'' games, providing a unique gameplay experience. It also features a similar turn-based battle system, where a character's prowess is driven by numerical values called "
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
" which, in turn, increase with combat experience. Given the open-ended aspect of gameplay and the ability to play through multiple character scenarios, heavy emphasis is placed upon the replay value of ''SaGa'' games. Since the original ''Makai Toushi SaGa'', much of the series has relied on loosely connected stories and sidequests rather than an epic narrative. ''Makai Toushi SaGa'' allowed players to travel through different worlds. '' Romancing SaGa'' expanded the open-endedness by offering many choices and allowing players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. ''Romancing SaGa'' thus succeeded in providing a very different experience during each run through the game, something that later non-linear RPGs such as ''SaGa Frontier'' and '' Fable'' had promised but were unable to live up to. It also introduced a combo system where up to five party members can perform a combined special attack, and required characters to pay mentors to teach them abilities, whether it is using certain weapons or certain proficiencies like opening a chest or dismantling a trap. While in the original ''Romancing SaGa'', scenarios were changed according to dialogue choices during conversations, '' Romancing SaGa 2'' further expanded the open-endedness by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. '' Romancing SaGa 3'' featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do,Romancing SaGa 3
, RPG Fan
a mechanic that was later used in ''
Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'', '' The Elder Scrolls IV: Oblivion'', ''
Silverfall ''Silverfall'' is an action role-playing video game, developed by software company Monte Cristo for Windows. A port has been made for PlayStation Portable. An expansion for the Windows version of the game, entitled ''Silverfall: Earth Awakenin ...
'', '' Dragon Age: Origins'', '' Fallout 3'', and '' The Elder Scrolls V: Skyrim''. '' SaGa Frontier'' further expanded on the non-linear gameplay of its ''Romancing SaGa'' predecessors, with a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places.


Games


Music

Music in the ''SaGa'' series have been composed by a number of people, the most prominent of which is Kenji Ito, who also composed some soundtracks for the '' Mana'' series. Nobuo Uematsu, responsible for a large portion of the music of the ''Final Fantasy'' series, solely composed ''The Final Fantasy Legend'' and co-composed ''Final Fantasy Legend II'' with Ito. Ryuji Sasai and Chihiro Fujioka worked on ''Final Fantasy Legend III'' together. ''SaGa Frontier 2'' and ''Unlimited Saga'' are credited to
Masashi Hamauzu is a Japanese composer, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the '' Final Fantasy'' and ''SaGa'' video game series. Born into a musical family in Ger ...
.


Reception

Games in the ''SaGa'' series have been popular in Japan, with many of them selling over 1 million units. As of March 2011, the series has sold over 9.9 million units. In 2006, '' Famitsu'' readers voted ''Romancing SaGa'' as the 53rd best game of all time, and ''SaGa 2'' as the 94th best game of all time. Games in the series also received generally positive reviews from Japanese publications such as ''Famitsu'' and '' Dengeki''. As of 2019, the series has sold over 10 million units. However, the series has remained decidedly less popular in North America, many of the games receiving mixed reviews from printed and online publications. It has been suggested that this is due to the series' seemingly experimental gameplay and allowing the player to freely roam with little direction or narrative, atypical of what many North American gamers usually expect from Japanese role-playing games. In their September 2004 "Overrated/Underrated" article, '' Official U.S. PlayStation Magazine'' cited the ''SaGa'' series as one ruined in the transition to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, citing primarily ''Unlimited SaGa''.OPM staff (September 2004). "Overrated/Underrated"
SWF transcript
). '' Official U.S. PlayStation Magazine''


See also

*'' The Legend of Legacy'' - a spiritual sequel made by some of the past ''SaGa'' staff. **'' The Alliance Alive'' - a second game made by some of the past ''SaGa'' staff. * List of Square Enix video game franchises * List of Japanese role-playing game franchises


References


External links


Official website
* {{DEFAULTSORT:Saga Role-playing video games Square Enix franchises Square Enix games Video game franchises introduced in 1989